WebMar 6, 2024 · The orbit range is 2000m. The maximum orbit distance is 5500m. I use a module to increase the optimal range to 5801m. Now if the enemy tries to escape my drone using a MWD, he will take lots of hits since the drone will have no tracking problems and he is within the optimal range of the drone. WebOct 10, 2011 · Optimal and falloff are ranges where you have a certain probabilityto hit a stationary target. Optimal is 100%, + falloff is 50% chance to hit a stationary target. In your case 6.3 km is the range where you hit half the time. In practice you rarely stand still so see what goes on while shooting at several different distances.
Optimum range and falloff range, game mechanics question. - EVE …
Webthere is no penalty for being at shorter range than optimal. however your guns may not be able to track the target at shorter range because targets at shorter range are likely to have higher angular velocity than longer range targets. optimal or closer = 100% to hit. optimal + falloff = 50% to hit. so if optimal is 20 km and falloff is 40km, at ... WebAug 30, 2005 · The alternative guide to the EVE-Online forums. Mirrors and enables advanced search options to browse the EVE-Online forums. ... What is the chance of an … husband cuts my long hair haircut video vlog
Electronic Countermeasures - EVE University Wiki
WebNov 10, 2014 · When you make a full revolution around the target you have completed 2*pi radians (or 360 degrees). Now you get closer and orbit at 450 m range, at the same … WebDec 16, 2013 · EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. ... There are implants for targeting range, but why you want to snipe from that far out is beyond me. Your actual damage output has to be rather low as you're definitely not using ... Every turret has two range parameters called "Optimal Range" and "Accuracy Falloff". A gun's optimal range is the range within which distance has no effect on hit chance. In other words in optimal range the distances can be completely ignored and only tracking has any effect on hitting. See more The basic question of shooting a turret is whether you will hit or not. In EVE, hitting with a turret is not quite a simple question of being either in range or out of range. Instead it depends … See more The damage that a turret deals will be randomly spread around a fixed value called base damage. The base damage is calculated from the turret's Damage Multiplier attribute, … See more The hit chance and its relation to range, tracking, velocity and signature radius have many effects on combat with turret ships. Taking advantage of this knowledge allows you to control … See more maryland governor\\u0027s office