網頁2024年5月12日 · In 3.0.3, the consumer goods building adds base production instead of jobs, so you're back to having half the jobs from industrial districts that a regular empire gets. I actually do really like this change, but the designation limitations make this hurt rogue servitors quite a bit, since our industrial districts are already less efficient at generating … 網頁2024年4月7日 · Consumer goods solve this problem, furthermore the late game being boring is not a problem that has anything to do with consumer goods. TLDR: Stop …
My Economy Tanked and I Cannot Fix it :: Stellaris General Discussions …
網頁2024年5月30日 · I have the problem twice now, I most of the time play as a machine empire, artificial intelligence. Every time I reach a certain year (I haven't noted the first time it happened, second time, was year 2356) my machine empire just suddenly requires consumer goods 網頁About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features screenpad extension for online video player
Stellaris Consumer Goods: Artisans vs. Clerks - YouTube
網頁Policies are often forgotten as most of them are just adjusted to please your factions and that's about it. The only thing that I know that could do this would be the Forge and Civilian Industry lines of Buildings. Those change the industrial districts so that they produce either alloys or civilian goods. 網頁2024年11月2日 · Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect … 網頁2024年10月9日 · No consumer goods production?! There must be a bug in the latest version... Since the update today all specialists who were working in the production of consumer goods on all panets are suddenly unemployed and I have a deficit of more than 300 consumer goods per months! I have the exact same issue. I used the new option to … screenpad modus